The idea behind 3 perks only is to remove the RNG, redundancy and waste of time brought on by Targeted Rolls or searching for 3 perk cards from a brand among the 200 cards in the shop.
I didn't find any other place for these any chance based assigning of perks to the cards.Īsking if you have any knowledge on this (probably not, else someone might have made that mod already).
No idea what upgrade percent does, it may have to do with actual performance parameters of the cars when using any speed card. I think orb weight is responsible for the chance of perks to appear. It is likely being index checked against some other array/list. No idea how this array/list is used, why it breaks speed cards on any changes. You cannot add 3 perks to the entries with 1/2 perks. You cannot change orb weights, upgrade percent and you cannot reorder the entries. BUT any tampering with "TargetedRollPerformanceItemGenerationInfoAsset" breaks Speed Cards so they have no perks. The only thing I really wanted to do and couldn't was to always force each Speed Card to have 3 perks.
Of course events and shop generation are pointed to "TargetedRollPerformanceItemGenerationInfoAsset" to ensure those rolls and no stock parts.
I have not set "LootSystem_Shop_GradeGenerationMethod" to 1 nor tested with it set to 1 so not sure how that would affect the shop. My shop and event probability looks like this:ġ00% chance for 2 levels higher, else 1 or 0 depending on max values. In fact game has a built in logic to use these probabilities to ensure it can give upgrades properly. Yes sometimes it will give upgrades lower than 18 but each value defined with a chance of 1 ensures the level doesn't roll over.
I see the comments on that mod saying that people had trouble with the Speed Card levels, here is how to fix that:ĭetermines the chance of getting higher level/quality speed cards:Ġ,1 1,1 2,1 3,1 4,1 5,1 6,1 7,1 8,1 9,1 10,1 11,1 12,1 13,1 14,1 15,1 16,1 17,100 You made the Tune-Up Shop Tweaker too so you are the only one with some knowledge about it. This is my first time playing Payback and I am creating a all-in-one mod that makes replaying the game easier and approachable instead of relying on RNG for upgrades and other stuff. So you added the entries for Lavender and Tan tire smokes to the GameItemSystem file since those are additional vanities you made? I ask cause I want to confirm that changes don't have to be made to GameItemSystem otherwise.Īnd since you did create an all sellable vanity pack I am guessing it is possible to add all items to a single UpgradePackTemplate_XX file? The game would add all of them to your save every time you purchase the pack? You also helped me with the NFS Heat film grain when I had asked about that earlier lol.